Home | Hello guest,
New Customer? About Us | Contact Us | Help Center
Trusted Guarantee Fast Shipping
Become Our Fan Follow Us Shopping Cart (0)

Star Wars: The Old Republic Collectors Bundle

Saturday, March 31, 2012

Star Wars: The Old Republic Collectors Bundle

Product Details

  • ASIN: B005B8DRVU
  • Item Weight: 181 g
  • Release Date: Dec 20 2011

By : Electronic Arts
Price : CDN$ 214.97
Star Wars: The Old Republic Collectors Bundle

Item Description


Amazon.ca Product Description
Star Wars: The Old Republic is a Massively Multiplayer On line Role-playing Game (MMORPG) for the Pc gaming platform, set in the Star Wars universe. The very first game of its sort, in it players decide on from either the Galactic Republic or Sith faction, build a character, and along with a multitude of fans playing from all more than the globe, explore the fictional historic period of the Old Republic, as the Jedi confront the resurgent Sith Empire. Players can assume one particular of countless races via their character, check out a number of planets, pilot spacecraft, use advanced dialog possibilities in-game, take benefit of AI companions for gathering and crafting tasks and way more.
This unique collector's bundle consists of a wealth of physical and digital extras. See the full list of items below.
Your Personal Star Wars Saga Begins
Play Star Wars: The Old Republic and be the hero of your own Star Wars saga in a story-driven massively-multiplayer web based (MMO) game from BioWare and LucasArts. Discover an age thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy.

Select to be a Jedi, a Sith, or a single of a wide variety of other classic Star Wars roles, and make decisions which define your personal story and determine your path down the light or dark side of the Force. Along the way you will befriend courageous companions who will fight at your side or possibly betray you based on your actions. Together you will battle enemies in dynamic Star Wars combat and team up with other players to overcome unbelievable challenges.
Important Game Characteristics
  • Define Your Star Wars Saga - Opt for from 1 of eight iconic roles and turn into the hero of your personal Star Wars saga - an interactive storyline with cinematic dialogue and complete voiceover for all in-game characters
  • Select the Light or the Dark Side - Meaningful selections all through your journey will decide your path down the light or dark side of the Force
  • Adventure with Companions - Develop or break meaningful relationships with your companions as they join in your journeys and fight at your side
  • Engage in Heroic Star Wars Combat - Fight against reactive enemies in dynamic lightsaber duels, cantina shoot-outs, and huge-scale multi-player battles
  • Pilot Your Private Starship - Earn your personal ship which is your base of operations as you explore the galaxy and participate in epic space combat
  • Discover a Fully Featured MMO - Join your close friends and knowledge player vs. player Warzones, multi-player flashpoints, multi-group operations, guilds, auction homes, crafting, mounts, and much additional

Minimum Technique Specifications
  • OS: Windows XP (SP3)/ Vista / Windows 7
  • Processor: AMD Athlon 64 X2 Dual Core 4000 or superior / Intel Core two Duo Processor 2. Ghz or greater
  • RAM: Windows XP - 1.5 GB, Windows Vista and Windows 7 - two GB, PCs using a built-in graphical chipset - two GB recommended
  • Video Card: ATI X1800 or greater, nVidia 7800 or superior, Intel 4100 Integrated Graphics or superior
  • DVD-ROM: 8x or greater

Collector's Edition Bonus Items
  • Exclusive Gentle Giant Darth Malgus statue
  • Game disks collectible metal case
  • The Journal of Master Gnost-Dural as annotated by Satele Shan
  • The Old Republic galaxy map
  • Music of Star Wars: The Old Republic CD
  • High-excellent Collector's Edition box
  • Custom Security Authentication Important
  • Includes 7 additional Digital Items:

    • Flare Gun: Fire flares into the air
    • Instruction Droid: Hovers at your side for combat help
    • HoloDancer: Project your personal holographic dancer
    • HoloCam: Maintain visual records of in-game adventures
    • STAP: Sleek and exceptional in-game vehicle
    • Exclusive Mouse Droid: Spunky Droid to join your adventures
    • Exclusive Collector's Edition Retailer: Unique in-game vendor with an assortment of items

Further Screenshots

Minimum of 256 MB of onboard RAM and Shader 3. or greater support.
Amazon.ca Item Description
The Old Republic, players will explore an age thousands of years prior to the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy. Players decide on to play as Jedi, Sith, or a wide variety of other classic Star Wars roles, defining their individual story and determining their path down the light or dark side of the Force. Along the way, players will befriend courageous companions who will fight at their side or possibly betray them, based on the players' actions

Customer Reviews


This game is incredible it really is just also negative they still havn't shipped it for some cause when I selected priority shipping! Game released two days ago.

I want to 1st start out saying that my judgment on an MMO is not where the game is nowadays, but where it will be in the future. I list a number of negative elements of the game, but I anticipate most of them to be addressed in the future. MMOs modify more than time, and it is extremely vital to recognize that the game you play now will be a lot numerous a year from now. I have left other games mainly because they fail at core elements of the game and/or started going in the wrong direction.
Core Game -
Companions - I pretty much normally play a pet class in MMOs, so companions are right up my alley. The companion system is particularly special mainly because the 'pets' aren't just mindless drones that follow you around they have stories, exclusive fighting syles, and personalities. You have to preserve your companions pleased and items you do and say can cause them to dislike you. Also, you are no longer gearing up just 1 character anymore . . . but 6. Every single of your 5 companions wants to be geared, just like you. This adds an wonderful level of finish game since after you gear up oneself, you get to gear up your companions.
Alignment - Getting a light side and dark side alignment is fresh to the MMO genre. Your actions impact your alignment and it feels like you have manage of scenarios where other MMOs, everybody does the quest the very same exact way. I take pleasure in getting possibilities.
Codex - The Codex is one thing that is going to be heavily under utilized in this game, and it is such a shame. The Codex entries add so substantially depth to the game and makes the worlds really feel alive and that they have an actual history. There are consumers that complain that the worlds do not really feel alive . . . and I am willing to bet that they do not read the Codex entries. If you start out reading the lore in the worlds, quest givers don't appear like quest hubs anymore. READ THE CODEX!
Pre defined story - This is a blessing and a curse. The story tends to make the leveling experience extremely enjoyable: you are no longer grinding to the level cap, but enjoying the ride. Nevertheless, it limits replay worth for the reason that each and every character in the very same faction goes to the same planets and does the very same (globe) quests. The class certain quests make up a especially small minority of the quests that you actually complete.
Graphics - The graphics are particularly fine, but can use some optimizations. I run anything on high settings (except shadows) and get around 65 FPS. My rig specs can be located beneath. My specs are nicely above the min and when I turn on shadows, my FPS get cut in half, which is unacceptable. It looks like the shadows might possibly be rendered by the CPU as an alternative of the GPU, which would trigger this situation . . . but I may possibly be incorrect. I would like to see this get optimized.
Aesthetics - There is a clear difference among Graphics and Aesthetics and that line quite often gets blurred. The Aesthetics of this game are absolutely top notch. The really feel of the worlds are vibrant with a perfectly selected color pallet that often gives the desired really feel of the environment.
Space Combat - The space combat is nothing way more than a mini game to kill time. It isn't a bad way to kill time, but it isn't actual space combat either. I would like to see a SWG style space expansion, but it is on the lowest list of priorities for me. This isn't EVE and I do not consider that the concentrate should certainly be turning this game into a flight simulator.
Balance - this is a important element of MMOs and can break the whole game. There are a lot of persons that are upset that every single class has an precise mirror on the opposing faction, but I must say that this is really relieving to me. In most MMOs, there is a continuous buff and nerf yo-yo that classes go via considering that the devs are constantly balancing clases. Even though it might possibly appear like a cop out, it is in fact a good method to stop the yo-yo impact from happening. I am not saying that there will not be balancing, but it will be minimized since of this selection.
Possibilities - this game is particularly heavily centered about selections. You make possibilities in dialog that can upset your companions and alter your alignment. You have to make a option for an Advanced Class at level 10 and there is no going back. I take pleasure in making meaningful selections, but it appears that the whiners won this battle. They removed the capability to kill your companions, or to hurt them so significantly that they leave you. I genuinely hope that they don't add AC respecs in the game simply because the one factor that sets this game apart from others is the choice method. Men and women want to discover that with alternatives . . . there are consequences.
PvP - I am not a huge PvP fan I don't play on PvP servers simply because it is not fun for me when I am minding my own enterprise and I get ganked. I know that there are some people today that delight in that type of environment, but not me. I delight in consensual PvP, such as battlegrounds or RvR certain zones. The battlegrounds are limited, but there is a strong foundation to grow upon. RvR can be an astounding finish game alternative if it is carried out correct (DAoC) but I don't consider that this game is there yet. I am excited to see what they do with Ilium, since I see that becoming a significant concentrate over the subsequent couple of months. If they can solidify RvR, this game will thrive for positive.
PvE - I have been in the hardcore raiding guild that raids 4-5 times a week and that simply isn't anything that I am going to do in this game. Being on a schedule to play is not fun and turns the game into a second job. I will enjoy running the harder end game flashpoints with the casual choose up raiding. The game provides a great range of finish game PvE content simply because it makes it possible for the critical raiders to get their challenging mode progression while still giving the casual raiders some content material to enjoy. I expect that they will continue to add a great deal more PvE focused zones in the upcoming months.
MMO/RPG Standards -
Day/Night cycle - This is fairly regular in the genre and I am sad to not see it in the game. I feel that it adds an intriguing dynamic when a game has a day and night cycle, particularly when points are numerous at night than they are for the duration of the day. Given that this takes place on a number of planets, they could have gotten really creative given that the cycles would vary by planet. Maybe they will add it, but I doubt it.
LFG System - It is seriously sad to see that this game does not have a solid LFG program. You have a flag that you can set to mark you LFG, but the UI is terrible at getting individuals and the games does an even worse job of marketing the LFG flag, so most people don't even know it exists. To me, this is one particular of the initially things that requirements to get addressed. And when I say addressed, I don't mean a queue system that forces you into groups and auto ports you to a flashpoint.
UI/mods - A lot of men and women complain about the lack of the UI customization. The default UI isn't negative and a lot of folks want to jump in and make it appear specifically like their old MMO. Understandable, but I do not uncover it a game killer like some individuals claim it to be. I would like to see XML type customizations added, but absolutely nothing that demands an API. The last factor we want in this game is a mod community that makes mods that play the game and does the thinking for you. My one complaint with the default UI is the fact that I cannot have stacks of windows and move them about. I can only have two open at a time and some screens I can't even have that. eg: I want to have my item mod screen open that shows my current modifications AND I want to see my inventory . . . it cannot be accomplished. I have to memorize the stats of my mods just before looking in my backpack. Fairly annoying.
Player housing - A single of the issues I loved about EQ2 was the player housing. Even even though it was instanced, it nonetheless gave you the sense that you got to customize your player's apartment and you got to 'move up' in the globe, as you moved from a crappy 1 room apartment in the outskirts to a mansion in the city's center. I like the notion of your ship becoming your house, but there is no way to customize the interior and I assume there is a lot of area for growth in this location.
Guilds - The guild program is nothing way more than a way to group up with your buddies. If I had to make a list of the best three factors that needed to be addressed initially, the guild technique would be up there. They will need to have a guild progression program, and when games like Rift can bring 1 proper out of the gate, it sets a regular. They have to have to add this as soon as they can.
So there are a lot of negatives listed. Why a 5 star assessment? Because all MMOs adjust more than time and it is unfair to count on a MMO to ship with 100% of expected attributes and a ton of content. The amount of content material that this game shipped with is basically astonishing, contemplating how each and every class has a exclusive quest line from level 1-50 and the two factions experience 99% distinctive content material. Most games have different starting zones for the several factions and then merge into a typical area . . . not with this game. Most or all of the negatives that I have listed right here have a high probability of getting fixed or expanded upon in the 1st year, which is certainly stunning.
If you want to encounter a polished MMO with a solid story, look into this game. But if you are searching for a MMO that revolutionizes the genre, look elsewhere. This game follows the similar standards and mechanics that have been in MMOs for a pretty extended time and they are not trying to modify the way we assume of the genre.
My Rig:
OS: Windows 7 x64
RAM: 8GB DDR2
CPU: Intel Core 2 Duo 3.0ghz
GPU: ATI Radeon HD 3870 x2

 

Star Wars: The Old Republic Collectors Bundle

 


Related Product


Tomb Raider
Halo 2
View

0 comments:

Post a Comment